A 4-directional tile based survival game
Development: Construct3, Adobe Audition
Art: Procreate
Timeline: 3 Weeks
Cozy Camp was created to engage the player in the effects of both sound and art. All interactions are carefully matched with edited sounds, and each sprite has been developed with a created style, color palette, and meaning for the game mechanics and story. The scene takes place in an icy, snowy winter forest, in which you must hunt for materials to build a fire before nightfall.
The greatest challenge of this project was creating a game loop that included a clear beginning and end, with intuitive obstacles and solutions. I utilized cutscenes and dialogue to introduce the main goal. After that, I emphasized constrasting colors and audio cues to guide the player through their task (building a campfire before nightfall).
The final version of this game was created through intense playtesting from mentors and peers.